A downloadable game

๐Ÿ”น Mark 4 - Week 4 | Release

โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ”‚   โš ๏ธ Boot Sequence Initialized               
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
โ”‚๐Ÿงฉ[SYSTEM] Launching runtime environment...    
โ”‚๐ŸŽ›๏ธ[I/O] Initializing input/output interfaces 
โ”‚๐Ÿงฌ[MEM] Instantiating Subject: #A2K         
โ”‚๐Ÿ›ฐ๏ธ[AI] Threat narrative matrix compiled    
โ”‚๐ŸŽฎ[CTRL] Mapping control bindings... complete
โ”‚๐Ÿ“œ[LOG] Loaded: PlayerController.cs         
โ”‚๐Ÿ”“[STATUS] Simulation integrity: Unstable - Stay#
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
  // Unstable logic structures detected — proceed with caution    
  // Semantic structures volatile — maintain interpretive clarity
  ๐Ÿ“ข Welcome, Test Subject.
  You are now operating within a volatile simulation where input defines outcome.
  Reflexes will be tested. Protocols may fail. Curiosity has consequences.
  ๐Ÿ’ก Stay Sharp. See sharp. Be sharp.


๐Ÿ•น๏ธ Controls

๐Ÿšถ Movement & Navigation

๐Ÿง Action โŒจ๏ธ Key / Input
๐Ÿงโ€โ™‚๏ธ MoveW A S D
๐Ÿ–ฑ๏ธ Look AroundMouse Movement
๐Ÿƒ RunLeft Shift (Hold)
๐Ÿข Walk SlowlyLeft Ctrl (Hold)
๐Ÿช‘ CrouchC
๐Ÿ•ด๏ธ JumpSpacebar
๐Ÿง— Climb LaddersWASD / C (Crouch)
๐Ÿ”Ž Inspect ItemRight Click (Hold)
๐Ÿ” Zoom ItemMouse Scroll
๐Ÿ”„ Rotate ItemMouse Drag
๐Ÿ—บ๏ธ Toggle MapM
๐Ÿงญ Toggle Mini-MapN

๐ŸŽฎ Interaction & Combat

๐Ÿ”ง Action โŒจ๏ธ Key / Input
๐Ÿ–๏ธ Interact / UseE / Left Click (Mouse 1)
โ†ฉ๏ธ Cancel / BackRight Click (Mouse 2)
๐Ÿ’ฅ Fire / Throw / Use WeaponMouse 1 (Press or Hold)
๐ŸŽฏ Aim / Cancel / Detonate / PortalMouse 2 (Press or Hold)
๐Ÿ”ฆ Toggle FlashlightF
๐Ÿ”‹ Reload Flashlight BatteryR (if battery available)
๐Ÿ˜ท Equip / Unequip Gas MaskHold G
๐Ÿงช Use Gas FilterHold T (if filter available)
โ™ป๏ธ Reload WeaponR (when equipped with ammo)
๐Ÿ“œ Toggle Weapon HotbarQ
๐ŸŽฎ Select Weapon Slot1 โ€“ 9 (hold to show guide)
๐Ÿ” Switch Weapon / GadgetMouse Wheel Up / Down

๐Ÿ“ฆ Inventory & Menu

๐Ÿ“ Action โŒจ๏ธ Key / Input
๐Ÿ“‚ Open InventoryTab
โŒ Close InventoryTab / Right Mouse Button
โธ๏ธ Pause MenuEscape

๐Ÿง  Survival & Health

๐Ÿฉธ Action ๐Ÿงฌ Keybind / Behavior
๐Ÿฝ๏ธ Eat / DrinkVia Inventory or press Space when interacting
๐Ÿ›Œ SleepTriggered via events or rest zones
โค๏ธ Restore HealthAuto (if specific conditions are met)
๐Ÿ“Š Monitor StatsShown on HUD: Health, Hunger, Thirst, Stamina, Energy
๐Ÿฉธ BleedingAuto status โ€“ warning displayed on UI

๐Ÿ”ฆ Gadgets & Tools

๐Ÿงฐ Item ๐Ÿ”„ Action โŒจ๏ธ Key / Behavior
๐Ÿ”ฆ FlashlightToggleF
๐Ÿ˜ท Gas MaskEquip / RemoveHold G
๐Ÿ”‹ Replace BatteryReplace BatteryHold R
๐Ÿงช Replace FilterUse Gas FilterHold T

๐Ÿ”ซ Weapons

๐ŸŽฏ Action โŒจ๏ธ Control
๐Ÿ“œ Open/Close Weapon HotbarQ
๐Ÿ” Scroll Weapons / GadgetsMouse Scroll (Hotbar must be open)
๐ŸŽฎ Select Weapon1 โ€“ 9
๐Ÿ’ฅ Fire / Throw / UseMouse 1 (Press or Hold)
๐ŸŽฏ Aim / Preview / ChargeMouse 2 (Press or Hold)
๐Ÿ” ReloadR (if weapon is reloadable)
๐Ÿ”˜ The hotbar appears at the bottom of the screen showing key hints.
๐Ÿ” Mouse 1 / Mouse 2 behavior varies by selected item or weapon.

๐Ÿงฉ System-Specific Binds

  • Dialogue: Triggered via Mouse1 or context interaction to advance or continue lines.
  • Pickup / Examine: Pickup key, plus mouse rotate/zoom controls for inspection.
  • Inventory Management: Use Tab or UI shortcuts to open, close, or equip items.
  • Puzzle Handling:
    • Interact with keypads, safes, fuseboxes, etc.
    • Includes gas mask filters, flashlight batteries, and more.

๐Ÿ“ข Thank You for Playing!
๐ŸŽฎ Your feedback helps shape the future of the game. Stay tuned for updates!

StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorcmonazzi

Download

Download
TryToCsharp.zip 731 MB

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